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The campaign includes many elements traditionally associated with RPG-style games. Rather than dying in a mission, squad leaders are "knocked out" and can be revived either by a friendly unit in close proximity or upon completing the mission. There is a strong narrative focus on the sergeants of these squads who can increase in experience and skills as the campaign progresses, and cannot ultimately be killed. Each squad is unique in its combat specialty, personality, and even the voice acting of its squad leader or sergeant. Once a war zone and mission is selected, the player chooses only four squads to take part in the coming battle. Once a mission is chosen, the player may still have to choose between various objectives, having to decide between saving civilians or obtaining a powerful piece of wargear, for example. There may be multiple distress calls to answer, for example, each available for only a limited duration. Instead, the player chooses the units to be used prior to beginning a mission, cannot build new units once the mission begins, and has only limited reinforcement options.Ī major part of the campaign lies in choosing which battles and even planets to fight in, and there are consequences regarding which missions are chosen. One of the most notable departures is that there are no base-building elements, unlike in the previous Dawn of War titles. The game's campaign departs from those of its predecessors in several key features. The game also requires authentication via Steam.ĭawn of War II features a non-linear interplanetary campaign, playable as the Space Marines faction.The campaign can be played either as single-player or cooperatively with another player through an online connection.
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Because of this, a player must be able to connect to the Windows Live servers in order to access the game's multiplayer features. Other differences between Dawn of War II and its predecessors include improved unit AI (squads under fire seek cover, for example), more realistically-sized vehicles, and an improved physics engine.Īs a Games for Windows - Live game, the game uses the Xbox Live Achievements system from Xbox LIVE, and is the first widely released, PC-exclusive game to use it. Some weapons, such as grenades and other explosives, can destroy cover, while others, such as flamers, ignore cover bonuses completely. Accordingly, there is also a new emphasis on methods of dealing with units in cover. There is a heavier focus on cover, which gives more substantial defensive bonuses. Jonny Ebbert, the game's lead designer, describes the feel of the game by saying that it "takes everything that was great about the original and combines it with the best that Company of Heroes had to offer. The gameplay of Dawn of War II is markedly different from that of the original Dawn of War and its three expansions. Playable armies at the initial release of the game include elements of the Blood Ravens Chapter of Space Marines, the Orks, the Eldar, and a splinter fleet of the Tyranids' Hive Fleet Leviathan. Our only hope lies with the Space Marines, genetically modified warriors of superhuman ability. We have little hope for support from Earth and we are losing the battle for human survival. We face constant attack from ruthless aliens. Across the stars, our fading armies fight a thousand wars. The Emperor of Mankind has withdrawn to Terra to rule from his Golden Throne, leaving us to fight on in his name. Once, the Emperor of Man led us in battle. Now, from beyond the galaxy's edge comes the greatest threat yet to our survival. Advanced alien technology claims millions of lives in mere moments. Devious enemies lure us into traps and snares. Our defenders die by the billions in endless wars of attrition. Savage and bloodthirsty aliens ravage our worlds. Where once we fought to conquer, now we fight simply to survive. "It is the distant future and the Imperium of Man has spread across the entire galaxy. The box art summarises the setting of the game as follows: The events of the game chronicle what will become known as the First Aurelian Crusade to the Space Marines of the Blood Ravens Chapter in the Sub-sector Aurelia of the Imperium of Man's Korianis Sector. Dawn of War II was released in North America on Februand in Europe on February 20, 2009. It is the sequel to the Warhammer 40,000: Dawn of War video game series. Warhammer 40,000: Dawn of War II is a real-time strategy/tactical role-playing computer game developed by Relic Entertainment and published by THQ for Microsoft Windows based on the fictional Warhammer 40,000 universe.
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